3/1/2024 0 Comments Crossy road on scratch![]() ![]() You just don’t know what’s going to happen on mobile. ![]() That all meant that, if it didn’t go well, we hadn’t wasted all that much time. For Crossy Road, we made it in 12 weeks, but we actually set out to make it in six. ![]() “It’s always changing, which is why I think you should never spend too long making a game. “It’s always unpredictable,” says Sum of life on the App Store. Though both Sum and Hall were hardly green in terms of their experience with games development, the success Crossy Road enjoyed very definitely took the games press by surprise, with word of mouth proving a vital component in the game’s early success. “A year after that I then met up with Matt, and started to work on Crossy Road,” Sum added. How gaming studios use DataSuite to find hit gamesįaerie Solitaire didn’t actually fire the starting pistol on his career, however, with Sum – who resides in Australia’s second city Melbourne – actually taking a year off before making his next release, Dungeon Dashers, which rolled out on Steam back in 2013. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |